


It’s simple, thorough, and exactly what you need to efficiently manage the game’s stealth system. The line is dynamic based on your currently selected unit. But somewhere along the way, Snapshot patched into the game a bright orange line that marks the limits of your target’s perception. Which is kind of important, because this was one of my main complaints when I played (and reviewed!) the game before. Oooh, I am so glad you asked, because I’ve been meaning to say: My problems with stealth in Phoenix Point have been 100% resovled! Tom, whatever issues you’ve had with the stealth mechanics, are they solved already?
#Phoenix point engine upgrade#
That said, if the upgrade path you want is for vehicles to hit harder or even more often, Kaos Engine will give you options. So when vehicles get even more powerful, flexible, and readily available with Kaos Engine, it’s usually by adding additional tricks, gimmicks, and abilities rather than just turning them into more powerful artillery with more ammo. One of the ways this is enforced, one of the ways vehicles are balanced alongside your soldiers, is by making the very powerful vehicle attacks limited. As I’ve said before, I think the biggest problem with vehicles in Phoenix Point is that everyone assumed they work like they did in XCOM when that was never the case! So when Snapshot added a new progression system to vehicles – basically a set of missions to let you test each vehicle in a live fire situation – they’re kind of re-introducing vehicles for the first time.Īnd one of the things you have to learn is that you’re never going to be able to just sit in a vehicle and drive around, blowing stuff up and playing the mission as if you were a tank commander. The trick to Kaos Engine’s goodies is preserving balance. However, as far as I could tell, none of the upgrades address the ridiculously small amount of ammo the vehicles get loaded with.
